Friday, February 8, 2019
Application Security Essay -- Technology, Programming, Video Games
According to 3, plot of land design refers to something to program about. When creating bizs, single must tax return into account the flow and structure of a game. These plenty non be ignored since a domino effect follows pitiful design bequeath lead to a piteous implementation of the game. A poorly utilize design would then lead to a program that is vulner adapted to twain simple and complex attacks. 1 mentions that loopholes or bugs in games may occur as a product of poor game design. This brings another point poor design can lead to actions. Bugs (in games) argon more often than not exploited in order to gain some sort of practical(prenominal) good or advantage, rather than being reported to the developer for further improvement. 1 everywherely discusses different forms of swindle, some of which can be attributed to a poor design. These forms of cheating may include (as an example, for online games) hacking a server or database to gain an advantage, or hacking a sys tem itself to extract valuable information, among many others. With respect to offline games, 4 describes an exploit which could affect others game play. Theoretically, one would assume that offline games would not affect others game play since, there are no networks or servers or connections to the internet, irrelevant online games. However, for offline games, it is possible for two drillrs to share the very(prenominal) system, and therefore share the same game but with a difference in the saved game file though. The sum of it all is that a game developers poor design could be a portal for exploitation.There are slipway though to improve design. One may review the design over and over again, from all perspectives, to ensure that there are as minimal flaws as there can be, since these flaws cannot totally be eradicat... ...VA, programmers must take into account the access modifiers of their classes. Preferably, programmers must construct class attributes private and make use o f getters and setters 9. Use the protected access modifier for superclasses so that its subclasses can access it. Anticipate exceptions that might come a tenacious the way and use proper exception handling to avoid bugs that attackers may exploit. Encryption has eternally been one of the best ways to secure data. Always encrypt radiosensitive data like passwords and game assets. All in all, the techniques mentioned above are just some of the techniques one can use to secure his or her game. One can use whatever technique as long as it will help improve the security of his or her game. Whats important is to know security threats that pose risks to your game and be able to implement proper techniques to address these issues.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment